๋ Œํ‹ฐํ˜๋Ÿฌ ๋ฐ ํ™€๋กœ๊ทธ๋žจ ํ”„๋ฆฐํŠธ ๋ Œ๋”๋ง์„ ์œ„ํ•œ ์ตœ์ ์˜ ํŒŒ์ผ ํ˜•์‹

์ฒ˜์Œ ์„ ํƒํ•˜๋Š” source file format ์€ depth control, cleanup ๋น„์šฉ, browser preview ๊ฒฝํ—˜, ๊ทธ๋ฆฌ๊ณ  ์ตœ์ข… print reliability ์— ์ง์ ‘์ ์ธ ์˜ํ–ฅ์„ ์ค๋‹ˆ๋‹ค. ์˜ฌ๋ฐ”๋ฅธ ํ˜•์‹์„ ๊ณ ๋ฅด๋Š” ๊ฒƒ์€ ๊ฐ€์žฅ ์‰ฌ์šฐ๋ฉด์„œ๋„ ํšจ๊ณผ์ ์ธ workflow ๊ฐœ์„  ์ค‘ ํ•˜๋‚˜์ž…๋‹ˆ๋‹ค.

๋ Œํ‹ฐํ˜๋Ÿฌ ๋ Œ๋”๋ง์šฉ ํŒŒ์ผ ํ˜•์‹ ์„ ํƒ ๊ฐ€์ด๋“œ

์™œ ํŒŒ์ผ ํ˜•์‹ ์„ ํƒ์ด ์ค‘์š”ํ•œ๊ฐ€

image workflows ์—์„œ๋Š” ํ˜•์‹์— ๋”ฐ๋ผ compression artifacts, transparency handling, ๊ทธ๋ฆฌ๊ณ  interlacing ์ „ depth ๋˜๋Š” parallax adjustments ๋ฅผ ์–ผ๋งˆ๋‚˜ clean ํ•˜๊ฒŒ ์ ์šฉํ•  ์ˆ˜ ์žˆ๋Š”์ง€๊ฐ€ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

3D workflows ์—์„œ๋Š” geometry, materials, normals, scene structure ๊ฐ€ browser-based rendering pipeline ์œผ๋กœ ์–ผ๋งˆ๋‚˜ ์ž˜ ์ „๋‹ฌ๋˜๋Š”์ง€๊ฐ€ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

๊ถŒ์žฅ ํ˜•์‹ ์„ ํƒ workflow

  1. ๋” clean ํ•œ image edges, transparency, ํ˜น์€ JPG ๋ณด๋‹ค ์ ์€ compression damage ๊ฐ€ ํ•„์š”ํ•˜๋‹ค๋ฉด PNG ๋ฅผ ์‚ฌ์šฉํ•˜์„ธ์š”.
  2. browser-based 3D rendering ์—์„œ๋Š” geometry ์™€ materials ๋ฅผ ๋” ์•ˆ์ •์ ์œผ๋กœ ๋ณด์กดํ•˜๋Š” GLB ๋˜๋Š” glTF ๋ฅผ ์šฐ์„  ์„ ํƒํ•˜์„ธ์š”.
  3. STL ์ด๋‚˜ OBJ ๋Š” ์ด๋ฏธ ๊ทธ ํ˜•์‹์ด source ์ธ ๊ฒฝ์šฐ์—๋งŒ ์‚ฌ์šฉํ•˜๊ณ , cleanup ์ด๋‚˜ material replacement ์— ๋” ๋งŽ์€ ์‹œ๊ฐ„์ด ๋“ ๋‹ค๊ณ  ์˜ˆ์ƒํ•˜์„ธ์š”.
  4. hosted model ์ด ์ด๋ฏธ preview ์™€ export testing ์— ์ถฉ๋ถ„ํžˆ ์ข‹์•„ ๋ณด์ธ๋‹ค๋ฉด, Sketchfab links ๋ฅผ ๋น ๋ฅธ access path ๋กœ ํ™œ์šฉํ•˜์„ธ์š”.

๊ฐ€์žฅ ์ข‹์€ ์ถœ๋ฐœ์ 

image source ๋กœ๋Š” PNG ๊ฐ€ ๋ณดํ†ต ๊ฐ€์žฅ ์•ˆ์ „ํ•˜๊ณ , 3D source ๋กœ๋Š” GLB ์™€ glTF ๊ฐ€ ๋น ๋ฅธ browser workflows ์™€ stable lenticular preview ์— ๊ฐ€์žฅ ๊ฐ•ํ•œ ํ˜•์‹์ธ ๊ฒฝ์šฐ๊ฐ€ ๋งŽ์Šต๋‹ˆ๋‹ค.

์ž์ฃผ ํ•˜๋Š” ์‹ค์ˆ˜

  • clean edges ๋‚˜ layered depth work ๊ฐ€ ํ•„์š”ํ•œ subject ์— heavily compressed JPG ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ.
  • messy ํ•œ STL ๋˜๋Š” OBJ assets ๋ฅผ ์—…๋กœ๋“œํ•˜๋ฉด์„œ materials ์™€ shading ์ด modern web-friendly formats ์ฒ˜๋Ÿผ ๋™์ž‘ํ•  ๊ฒƒ์ด๋ผ ๊ธฐ๋Œ€ํ•˜๋Š” ๊ฒƒ.
  • ์ตœ์ข… print control ์š”๊ตฌ์‚ฌํ•ญ์ด ์•„๋‹ˆ๋ผ convenience ๋งŒ ๋ณด๊ณ  source format ์„ ์„ ํƒํ•˜๋Š” ๊ฒƒ.

์˜ฌ๋ฐ”๋ฅธ ๋„๊ตฌ ์„ ํƒํ•˜๊ธฐ

clean ํ•œ 3D file ์ด ์žˆ๋‹ค๋ฉด 3D workflow ๋กœ ์‹œ์ž‘ํ•˜์„ธ์š”. flat image ๋งŒ ์žˆ๋‹ค๋ฉด 2D workflow ๋ฅผ ์‚ฌ์šฉํ•˜์„ธ์š”. ๋ชจ๋ธ์ด ์ด๋ฏธ Sketchfab ์— ์žˆ๋‹ค๋ฉด, Sketchfab path ๊ฐ€ ๊ฐ€์žฅ ๋น ๋ฅผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

3D ์ƒ์„ฑ๊ธฐ ์—ด๊ธฐ

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

๋ Œํ‹ฐํ˜๋Ÿฌ ํ”„๋ฆฐํŠธ ์ค€๋น„์—์„œ๋Š” PNG ๊ฐ€ JPG ๋ณด๋‹ค ๋” ์ข‹์€๊ฐ€์š”?

๋ณดํ†ต ๊ทธ๋ ‡์Šต๋‹ˆ๋‹ค. PNG ๋Š” JPG compression artifacts ๋ฅผ ํ”ผํ•  ์ˆ˜ ์žˆ์–ด, print export ์ „์— cleaner edges, masks, transparency, ํ˜น์€ layered image work ๊ฐ€ ํ•„์š”ํ•  ๋•Œ ๋” ์œ ๋ฆฌํ•ฉ๋‹ˆ๋‹ค.

browser-based lenticular rendering ์— ๋ณดํ†ต ๊ฐ€์žฅ ์ ํ•ฉํ•œ 3D format ์€ ๋ฌด์—‡์ธ๊ฐ€์š”?

๋ณดํ†ต GLB ์™€ glTF ๊ฐ€ ๊ฐ€์žฅ ์ข‹์€ ์„ ํƒ์ž…๋‹ˆ๋‹ค. browser pipelines ์— ์ž˜ ๋งž๊ณ , older exchange formats ๋ณด๋‹ค geometry ์™€ materials ๋ฅผ ๋” ์ผ๊ด€๋˜๊ฒŒ ๋ณด์กดํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.

STL ๊ณผ OBJ ๋Š” ์•„์ง๋„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‚˜์š”?

๋„ค, ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋‹ค๋งŒ cleanup ๊ณผ material rebuilding ์ด ๋” ๋งŽ์ด ํ•„์š”ํ•  ๋•Œ๊ฐ€ ๋งŽ์Šต๋‹ˆ๋‹ค. ์—ฌ์ „ํžˆ ์“ธ ์ˆ˜๋Š” ์žˆ์ง€๋งŒ, modern browser-based rendering ์—์„œ๋Š” GLB ๋‚˜ glTF ๋ณด๋‹ค ๋ณดํ†ต ๋œ ํŽธ๋ฆฌํ•ฉ๋‹ˆ๋‹ค.

๋ธ”๋กœ๊ทธ

3D2HOLO vs Lentigram

3D2HOLO์™€ Lentigram์ด lenticular ๋ฐ hologram-style workflow์—์„œ ๊ฐ๊ฐ ์–ด๋””์— ๋” ์ž˜ ๋งž๋Š”์ง€ ์ •๋ฆฌํ•œ ์‹ค์šฉ ๋น„๊ต์ž…๋‹ˆ๋‹ค.

3D2HOLO vs Imagiam vs Triaxes 3DMasterKit

ํ˜„๋Œ€์ ์ธ ๋ Œํ‹ฐํ˜๋Ÿฌ ๋ฐ ํ™€๋กœ๊ทธ๋žจ ์›Œํฌํ”Œ๋กœ์—์„œ 3D2HOLO๊ฐ€ Imagiam๊ณผ Triaxes 3DMasterKit๋ณด๋‹ค ์–ด๋–ค ์ ์—์„œ ์œ ๋ฆฌํ•œ์ง€ ์‹ค๋ฌด์ ์œผ๋กœ ๋น„๊ตํ•œ ๊ธ€์ž…๋‹ˆ๋‹ค.

ํŽ˜์ด์ง€ 1 / 6

๋ Œํ‹ฐํ˜๋Ÿฌ ํ”„๋ฆฐํŠธ ๋ Œ๋”๋ง์— ๊ฐ€์žฅ ์ ํ•ฉํ•œ ํŒŒ์ผ ํ˜•์‹ | 3D2HOLO